![Is it normal that light and shadows look so different in the editor than after the final compilation? : r/hammer Is it normal that light and shadows look so different in the editor than after the final compilation? : r/hammer](https://preview.redd.it/7s9f7zzoigy51.jpg?auto=webp&s=2217c5a50d5afbb7df772f2b3d7f2b1c0e12c458)
Is it normal that light and shadows look so different in the editor than after the final compilation? : r/hammer
![CS:GO SDK Complete Guide to Using VisGroups, Organize & Work on Large Maps in Hammer Source Tutorial - YouTube CS:GO SDK Complete Guide to Using VisGroups, Organize & Work on Large Maps in Hammer Source Tutorial - YouTube](https://i.ytimg.com/vi/xGpFGO_Urt4/mqdefault.jpg)
CS:GO SDK Complete Guide to Using VisGroups, Organize & Work on Large Maps in Hammer Source Tutorial - YouTube
Low Resolution Textures and Models in Source SDK 2013 · Issue #186 · ValveSoftware/source-sdk-2013 · GitHub
![I want the setting to be night-time, but the lighting is always much brighter in-game. Does it have to do with HDR or indirect lighting? : r/ hammer I want the setting to be night-time, but the lighting is always much brighter in-game. Does it have to do with HDR or indirect lighting? : r/ hammer](https://i.redd.it/6n3au6u30ua71.png)
I want the setting to be night-time, but the lighting is always much brighter in-game. Does it have to do with HDR or indirect lighting? : r/ hammer
![Hammer Source CS:GO SDK "Abandoned House" Workflow (5/5) - Beyond House, Lighting, Compile Tutorial - YouTube Hammer Source CS:GO SDK "Abandoned House" Workflow (5/5) - Beyond House, Lighting, Compile Tutorial - YouTube](https://i.ytimg.com/vi/3r_nF2RTOiI/mqdefault.jpg)