![3ds Max Exporter - Support Channel 2 for Textures - enhancement / bug · Issue #145 · BabylonJS/Exporters · GitHub 3ds Max Exporter - Support Channel 2 for Textures - enhancement / bug · Issue #145 · BabylonJS/Exporters · GitHub](https://user-images.githubusercontent.com/26559703/38593769-6971c5ce-3d19-11e8-8943-0050cb0a5b0e.png)
3ds Max Exporter - Support Channel 2 for Textures - enhancement / bug · Issue #145 · BabylonJS/Exporters · GitHub
![Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/original/2X/5/5fcbbafab09282d5ef31396103af6ff5e515d3e2.png)
Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Problem with importing UV map from OBJ/3DS (Max) - Materials and Textures - Blender Artists Community Problem with importing UV map from OBJ/3DS (Max) - Materials and Textures - Blender Artists Community](http://i.imgur.com/FWHAoT4.jpg)
Problem with importing UV map from OBJ/3DS (Max) - Materials and Textures - Blender Artists Community
![SOLVED!] 3DS Max - How to export a UVW map to be the same size as the object would be IRL? — polycount SOLVED!] 3DS Max - How to export a UVW map to be the same size as the object would be IRL? — polycount](https://us.v-cdn.net/5021068/uploads/editor/3t/jmk47rpf1ybv.jpg)